SLIPSTREAM: ROGUE SPACE
One of a kind 2D realtime multiplayer game between streamers and viewers where players operate a spaceship, fight aliens and explore the galaxy!
My job includes developing and designing the architecture of gameplay and meta mechanics, to create interactive and optimized UI with zoom and parallax effects, state machines, create simulated network environments for tutorials, device specific optimizations (mobile and PC) and to develop dialog managers like prompts, tooltips and loading panels.
Subpixel
Made with Unity Engine
for Mobile, PC
(2022-Today)
LULI & GABO
3D Game for Kids based on the succesfull web show Luli & Gabo, with fun educational mini games about taking care of oneself at home, interactive sticker albums, full episodes and more.
My job was to build from the ground up the systems and architecture of the game, design and develop various mini games, implementation of UI/UX, addressable assets optimization and implement PlayFab backend.
Cosmogonia Caótica
Made with Unity Engine
for Mobile
(2019-2020)
WINNER'S CIRCLE
Casino horse racing game. I developed front end features such as gameplay, UI and tools, like the Auto Updater Tool, which update Casino NUCs remotely with the newest builds, asset bundles and config files.
I also designed the ending replay tool, where players see the last moments of the session.
I developed tools for the marketing team to retrieve HD footage for social media.
CI-VS
Made with Unity Engine
for WebGL, Mobile, PC
(2021)
ROAD TO CANNON HILL
F2P 2.5D arcade game and passion project designed and programmed by me. I designed over 100 levels to complete, a fully operational store with skins, advertisements and a very addictive gameplay inspired by Donkey Kong's barrel mechanic.
Made with Unity Engine
for Mobile
(2018-2019)
LORD BIRDY IN THE
HALLWAY OF MADNESS
Commissioned project by the popular horror Youtuber Lord Birdy. I pitched, designed and programmed the whole project, which became a 2.5D Infinite arcade runner with unique twists and mechanics!
Made with Unity Engine
for Mobile
(2019-2020)
BITUP
2.5D Action Adventure game still in development. Worked as Build Engineer, ensuring correct deliverance of the build pipeline in multiple platforms, including mobile, console and PC, as well as general gameplay mechanics when needed.
Cosmogonia Caótica
Made with Unity Engine
for Mobile, Console & PC
(2019-2020)
INTER VR
Arcade archer VR project with unique horde mechanics made for Oculus and Meta Quest.
I got to work on the gameplay mechanics and to learn about VR development.
Cosmogonia Caótica
Made with Unity Engine
for PC
(2019-2020)